This project is undergoing a rewrite as of 17-Jun, 2017.
At GuideOne Mobile I played a significant role in the design and development of Park Mobile, a mobile guidebook for the United States’ wildest places.
Over the course of the project I created specifications, personas and wireframes, built and refactored animated prototypes, designed and polished interfaces, wrote and contributed strategy for content, created documentation, organized assets, and performed quality assurance. I worked with our team to make improvements against intersecting limitations of cost, effort and accessibility.
Using Origami I built prototypes to clarify interface behaviors. One such prototype randomized download rates and outcomes to improve UX after reviews cited trouble. Others demonstrated a map filtering paradigm I came up with, or interpreted our principle’s vision for a “Save Site” behavior.
From a palette and a brief drawing board session, I designed and animated an onboarding system that could adapt to the varying needs of over 300 National Parks. I also provided a detailed development model to facilitate its implementation.
I managed and adjusted hundreds of icons, built master sketch files, provided notes and advice for various resolutions and platforms, and helped ensure design consistency across contributors and iterations.