Park Mobile

GuideOne Mobile with NPS

This project is under­go­ing a rewrite as of 17-Jun, 2017.

At GuideOne Mobile I played a sig­nif­i­cant role in the design and devel­op­ment of Park Mobile, a mobile guide­book for the United States’ wildest places. 

Over the course of the project I cre­ated spec­i­fi­ca­tions, per­sonas and wire­frames, built and refac­tored ani­mated pro­to­types, designed and pol­ished inter­faces, wrote and con­tributed strat­egy for con­tent, cre­ated doc­u­men­ta­tion, orga­nized assets, and per­formed qual­ity assur­ance. I worked with our team to make improve­ments against inter­sect­ing lim­i­ta­tions of cost, effort and acces­si­bil­ity.


Using Origami I built pro­to­types to clar­ify inter­face behav­iors. One such pro­to­type ran­dom­ized down­load rates and out­comes to improve UX after reviews cited trou­ble. Others demon­strated a map fil­ter­ing par­a­digm I came up with, or inter­preted our principle’s vision for a Save Site” behav­ior.

map selec­tion
map filter
down­load­ing sim­u­la­tion
home tile cas­cade


From a palette and a brief draw­ing board ses­sion, I designed and ani­mated an onboard­ing system that could adapt to the vary­ing needs of over 300 National Parks. I also pro­vided a detailed devel­op­ment model to facil­i­tate its imple­men­ta­tion.

sample for Zion National Park
small part of a spec­i­fi­ca­tions doc­u­ment
cal­cu­la­tions for devel­op­ers

I man­aged and adjusted hun­dreds of icons, built master sketch files, pro­vided notes and advice for var­i­ous res­o­lu­tions and plat­forms, and helped ensure design con­sis­tency across con­trib­u­tors and iter­a­tions.

man­ag­ing icons

The new app is grad­u­ally rolling out to the App Store in 2017 with Android ver­sions to follow. Early adopters include Yel­low­stone and Hoover.